- CellerCarbon left a comment(continued) the last two things. The second tower of the pair, it is possible to get stuck at it's base. I'd add a kill zone. And last the torch and run button are the same. So you can run passed and the torch light. This Isn't a problem. J w u to know.
- CellerCarbon left a commentMy few thoughts. Because of world size it can hard to find all torchs. My idea would be to divide world in to named zones using sensors. And have them name and # out of # torchs in zone.(continued)
- CellerCarbon left a commentThank you for the changes. The paces feels great now and I played all the away to the end. And enjoyed every minute. I like the under ground water fall, the end temple is great. But the elevator out of the cave is the best.
- xX-Delirium-Xx left a commentWould help if you put objective up on the screen took me a while to figure out what to do
- CellerCarbon left a commentI really do like it and I hope you find this helpful.
- CellerCarbon left a comment(Continued) From other tower it seems like it lowering but you get there and it's not. I then thought it was time. I'd just lower it in that cut away. I got just passed the second climbing tower before calling quites.
- CellerCarbon left a comment(Continued) Again take into account the speed. the first gate gate the right, I felt you had to get a little to close to trigger. I walked a way the first time. The cage on the base of the first tower. When you turn it on form the the other (continued)
- CellerCarbon left a commentYour world building is great. But I have a few thoughts. As I see it pacing is your bigs enemy. Your characters movement speed is far to slow for the scale of your world. Which only served to make hyper critical of other thing. (Continued)
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