- feelyourpelvis left some feedbackWould love to see more
- CactuzJacck left some feedbackThis is one of the best dream demos ive seen. For sure keep up with it. The combat was a little clunky but im sure u could solve that issue.
- HunterWolf-84 left some feedbackGreat work on everything except the running animation, it's quite comedic and doesn't fit at all with the the tone of the game, same for the melee combat, maybe focus on ranged combat instead, either way It's quite promising, keep it up.
- ComebackSZN left some feedbackGreat! Jump while sprint momentum needs improving. I really liked that special effect at the very end--Brilliant!
- CHUNGIERA left some feedbackI hope you keep going with your creation, it has a lot of potential. Take your time with it & don't fatigue yourself. Take long breaks from it if you have to. But you should always work with a fresh mind, it will help your creative side :)
- HuntFamily99 left some feedbackWould love to see more of your game, but I don't want to pressure you into making more of it, if you are frustrated at it.
- Simulated-Soul left some feedbackWell done!
- Marjerie left some feedbackthe traversal enviroment 95%, and won't notice each carefully placed rock and grass blade, so you might safely ask the question, why you should fuss over that then and shouldn't save your time and energy for other stuff. 'The play is the thing' isn't it?
- Marjerie left some feedbackas a lone (and sane) person in his free time. That's why the ambitious looking, 'realism' stuff that some do hardly go further than one minute tech demos with no follow-up. I try to strike a deal between visual nice and necessary Players tend to rush
- Marjerie left some feedbackMain Char rocks, also prompts and such feel very polished. Otherwise I'm with DrJones20 on that, you gotta feel it. Lose the dumb stuff, do the fun stuff. I see that you were going for visual polished, AAA style. I may tell you that's rock hard to pull off
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