- ImPasTa680 left some feedbackJust a good unsettling atmosphere can do the same as the things I just said. Like in my game corridor the atmosphere really just consisted of long, dark halls with you're echoing footsteps. Sound design is very important and can completely change a game
- ImPasTa680 left some feedbackGood work. When you're doing horror you must have a build-up before you do something like a jumpscare or loud sound. You have to put them on edge. Try making it feel like you're being watched or followed with subtle sounds like footsteps or shuffling...
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