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SPACE MUTATION[FULL DEMO]

By SolidWolf70

  • ImPasTa680
    ImPasTa680 left some feedback
    Just a good unsettling atmosphere can do the same as the things I just said. Like in my game corridor the atmosphere really just consisted of long, dark halls with you're echoing footsteps. Sound design is very important and can completely change a game
  • ImPasTa680
    ImPasTa680 left some feedback
    Good work. When you're doing horror you must have a build-up before you do something like a jumpscare or loud sound. You have to put them on edge. Try making it feel like you're being watched or followed with subtle sounds like footsteps or shuffling...

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